SimProphet

Contenu

Titre
SimProphet
Créateur
Jonathan Lessard
Contributeur
Gersande Laflèche (illustration)
Olivia Colden (illustration)
Nick Kornek (narration, ceonception)
Ashwat George (programmation Unity)
Samuel Cousin (narration, son)
Bruce Wilcox (ChatScript engine)
Date de création
2015
Langue
Anglais
Editeur
Le LabLabLab
Distributeur
Le LabLabLab
Description
«You are challenged to assume the role of a prophet—someone who has just heard from some divinity and strives to spread the good word. You meet Ambar, a basic Sumerian shepherd. Here’s a golden opportunity to hone your evangelistic skills. The guy wants to know everything about your God/Gods/Goddess/Being of Pure Energy and whatnot. The best part is, you can talk to him in plain English. He’s a bit thick but he tries hard. Will you make him a believer?

SimProphet is LabLabLab’s second prototype focusing on harnessing player creativity.

The game’s premise is that you’ve heard directly from some divinity and want to spread Their Holy Dominion. Through your encounter with a basic Sumerian shepherd named Ambar and his sheep, you are encouraged to sell your salad however best to convince him of the godsent importance of your evangelization. Being a conversational game, you can talk to him in plain English.

The LabLabLab Vol.1 compilation features the latest version of this game. »
Modalité procédurale
Nature
Thèmes
Religion
Support
Principe d'organisation
Technique
Unity
ChatScript
Personne ayant créé la fiche
Aude Meunier-Rochon